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Runnerzo Pâte brisée


Joined: 10 Sep 2007 Posts: 6
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Posted: 10 Sep 2007, 10:56 Post subject: Misfire |
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I just accidentally launched a fleet of transport reenforcements to the wrong planet. It is headed for a durf planet that has 5 pop. I wanted to give you guys a heads-up so you can kill it if you desire. If you allow it to live, I'll remove it immediately. I won't capture the planet.
I have already sent a message to durf. I hope this arrives in time.
Thanks.
-Scott aka Runner of the Space Weasels |
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durf Master Quiche


Joined: 31 Mar 2005 Posts: 7798
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Posted: 10 Sep 2007, 17:01 Post subject: |
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Sorry Runner.
I had a fleet here and hesitated to remove it 'cause I have 7 pops on it.
And I couldn't log during the afternoon so i hadn't to think too much about it
I hope that won't be too much damage for you  _________________
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Runnerzo Pâte brisée


Joined: 10 Sep 2007 Posts: 6
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Posted: 11 Sep 2007, 16:16 Post subject: |
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The only damage was the loss of more ammo with which to kill the population of my target. Don't worry about it -- it was my own fault for not double-checking the system number.
On another note, we have another collision situation between the Space Weasels (SW) and QI. Perhaps you can grant me an embassy where we may discuss this in private? |
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Runnerzo Pâte brisée


Joined: 10 Sep 2007 Posts: 6
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Posted: 11 Sep 2007, 17:46 Post subject: |
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Ahhh. The potential collision was not an accident but a fleet coming to help SJ, eh? Well, let me have an embassy anyway.  |
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Nieflh Guest
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Posted: 11 Sep 2007, 17:56 Post subject: |
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Runnerzo wrote: | Ahhh. The potential collision was not an accident but a fleet coming to help SJ, eh? |
Runnerzo wrote: | Well, let me have an embassy anyway.  |
You'll have it soon, just wait one of our admin  |
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durf Master Quiche


Joined: 31 Mar 2005 Posts: 7798
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Posted: 11 Sep 2007, 21:48 Post subject: |
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embassy created and access granted to you, Runner.
Sorry for the delay  _________________
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